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~ Order up your opponent on any 9.
~ If you have Q9 in your hand and that suit is turned up, order your opponent to pick it up. ~ If you have two bowers and a nine in your hand, make trump. ~ If you have K10 or Q10 in your hand, do *not* make trump. ~ If you have three aces in your hand, make trump the suit of the missing ace. ~ If the dealer turns up a 9, order it up. ~ If your partner turns down trump, make it opposite. |
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~ Make trump next.
~ Always indicate your intention to pass. |
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~ If Newt makes trump, throw the nine of trump to confuse Ice.
~ When in doubt, default is spades. |
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~ Never make trump.
~ Always make trump. |
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~ When picking up a card to make trump, always throw next. ~ If your partner throws off on an off-suit trick that you take, lead it back to him. ~ When playing screw the dealer, the dealer can always expect to get a hand like a foot. ~ None of the above mentioned rules work when you expect them to. |
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| ~ Always trump your partner's ace. |
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~ If you have K9 in your hand, you have to make trump.
~ If you have Q9 in your hand, you have to call a lone hand. ~ If the dealer turns down trump, make it next. ~ If you have AQ in your hand, there's a 50/50 chance you'll make the point. |
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~ If you have 3 trumps in your hand, you gotta make it. **see next**
~ If you have AK10 or AQ10 in your hand, do *not* make it. |
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~ Turn down a bower, lose for an hour.
~ Always count on your partner for three tricks. |
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Youker: The Drinking Game
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Last updated 12 March 2002
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